Concept Art & Illustration

The work here encompasses concept art from various projects, including feature film work, and illustrations from a number of shipped board games I’ve worked on. Armed with a concept artist’s training, I approached these using a multitude of concept art techniques to create both painterly and matte-painting-esque environmental compositions. 

To date, I have also shipped about 350 unique pieces of art published across four board game titles.

The majority of the work here was produced using Photoshop, Maya, and Arnold.

The majority of the work here was produced using Photoshop, Maya, and Arnold.

Demo Reel Artwork in Order:

Music Credit: BLACK STATIC – HEALTH

0:04 – 0:37 – PERSEPHONE Motion Picture Artwork, Concept Paintings & Set Paint-Overs
Created using Photoshop, Maya, and Arnold.
3D Models by Tom Stevens
Learn more @ futuredude.com/film-tv/persephone/

0:38 – 0:49 – NEON Series in collaboration with Photographer Neta Zuk
Created using Photoshop.
Models: Haiden Hazard, Yelena Aily

0:50 – 0:55 – Polyversal Game Artwork
Created using Photoshop.

1:01 – 1:12 – War Co Game Artwork
Created using Photoshop.